Corrections, Update to Combat and Helping
Howdy howdy folks! While the preparation for looking into publication is still well underway, I wanted to bring an update into play. There have been a few alterations that better define what happens during combat, how physical and mental injuries work, and improving the helping mechanic to have it focus more on the bond characters build up.
As well, I've gone through and made some general quality of life improvements having noticed some grammatical and formatting errors, particularly in the Skills section (where intelligence was listed as investigation in the first line and not capitalized in the explanation) and in the Contested Rolls section where I'd missed the second sentence being repeated at the end. I've also expanded on the contested rolls section to better explain how it works.
I'm loving working on this project and can't wait to share more behind the scenes stuff with you while further editing and expanding on the handbook. The character art is almost complete and the publishing pitch is coming along. On top of all the editing and publishing pitch writing and art, the design document detailing the graphical elements I hope to include is shaping up to be well over 30 pages by the time I finish. It (so far) includes actual character sheet concepts, two versions of the cover (0ne for online publication and one for physical that spans the front and back cover), and a variety of scenes to accentuate some of the examples from the handbook and add a bit of life to otherwise uninterrupted text.
Get Distrust: The Social Killing Game
Distrust: The Social Killing Game
A narrative game where the characters are told to kill each other to escape.
Status | In development |
Category | Physical game |
Author | randominuyasha |
Genre | Role Playing |
Tags | Horror, Multiplayer, Mystery, Narrative |
More posts
- Art UnderwayApr 29, 2021
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